Bezar Video Studio · the production crew (a service offering)

The BVS film-crew — a productized pipeline

BVS is the product: a studio service that takes any client brief → finished video. ChapterCut was a single-project experiment — we harvest its proven 8-role crew and generalize it (chapter→shorts becomes brief→any video), then layer in the strengths BVS already has that ChapterCut never built. This is the crew the service runs on every client job.

The crew — harvested from ChapterCut, generalized into BVS

RolePersonaDoesStatus
1 · Script SupervisorChapter/brief → beats, character roster, locations, hooksChapterCut
2 · Casting DirectorSolLocked casting sheets + 5-expression libraries + Higgsfield Soul IDs (character continuity)ChapterCut
3 · Production DesignerLocked sets, props, vehicles + world/era rules (text bibles)ChapterCut + Bezar 3D upgrade
4+5 · DP + DirectorJackShot plans (camera/lens/light) + per-character direction; scene_geographyChapterCut
6 · Prompt EngineATLASPure-JS assembler → image/motion/negative prompts (injects bibles verbatim)ChapterCut
7 · Model SelectorPriyaRoutes shot type → best image model (spec only, not yet wired)spec only
8 · CaptionistTomoWord-timed SRT + karaoke ASS, platform cutsChapterCut

Where my Bezar work actually fits

🆕 The 3D greybox / Set Designer is NOT a new role — it's a spatial upgrade to Role 3 (Production Designer). ChapterCut's Production Designer locks sets/props as text only, and the survey confirmed ChapterCut has no 3D / spatial-continuity mechanism at all (only free-text scene_geography + hardcoded "left seat/right seat" prefixes — a known weak spot). The Blender greybox + camera blocking + depth-ControlNet fills exactly that gap: it gives Production Designer a real geometric source of truth so space and props don't drift between shots.
greyboxdressed

Your Set Designer (where) + Prop Master (what) split lives inside Role 3: the set-spec pins geometry, a prop-bible pins each hero object's look — both fed to prompt assembly so the fridge/truck/gun are the same object every shot. Character continuity (your "Cast & Wardrobe") is already Role 2 (Casting Director + Soul IDs).

Other Bezar-originated pieces to fold in

CapabilityChapterCut statusBezar has
3D spatial / previs (greybox)missing/set-designer + greybox_kit
Motion QA (2-gate: frame + video-native)nonemotion_report + gemini_video
Sound design & music bednot started (gate 0)SFX + music (brand sting)
Model routing (Role 7)spec onlybake-off data (Kontext>depth>gemini>gpt)
Brand identity (sting/favicons)n/a_brand_motion / _brand_assets

One crew, two production tracks (genre playbooks)

The same crew handles any video — genre just changes which roles lead and which production track runs. The roles are constant; the playbook adapts.

TrackForProductionRoles that leadStatus
A · Instructional / technicalPolyguard install videos, explainersBlender toon illustration + labels/overlays + VOProduction Designer (spec-accurate parts) · Motion QA · Captions/labels · VOmost proven (Insulrap shipped)
B · Narrative / photorealBrand spots (Big Gorilla), story adaptationsAI greybox → dress → i2vCasting Director · DP+Director · Set/Prop (3D) · Shot Dresserproving out now
🎯 First BVS pressure test = more Polyguard install videos — that's Track A, our most proven pipeline (Insulrap 30/50 already shipped). So the first real service job is lower-risk than it looks, and it validates the exact thing that matters: the same crew + Producer chain running cleanly on a repeat client, different genre.

Build plan — BVS's own crew skill library

Build the crew as generalized, invokable skills in this repo (.claude/skills/), harvesting ChapterCut's role prompts as the starting point: (1) port + generalize Roles 1–6 + 8 (brief→video, client-agnostic); (2) fold the 3D greybox in as Role 3's spatial layer (already built: /set-designer); (3) make Motion QA and Sound/Music first-class roles (BVS-native, missing in ChapterCut); (4) wire Role 7 routing from the bake-off data; (5) add a Producer skill to chain the crew + client intake/delivery for the service. One product, one crew, run per client.